Placeables & furniture Common

Enemy Proximity Sensor敵近接センサー

A sensor that responds to the presence of hostile creatures.

In-game description
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What is Enemy Proximity Sensor? Features and uses

Enemy Proximity Sensor is a common item in Core Keeper (Placeables & furniture). It is crafted at the Electronics Table from Iron Bar ×6, Copper Bar ×4.

Enemy Proximity Sensor key points (from the game data)

  • Sells to merchants for 39 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

Enemy Proximity Sensor mechanics (checked against the game data)

  • The Enemy Proximity Sensor detects enemies within 4 tiles and sends a signal of strength 8.

Written by this site from values in the game files (1.3.0.6 prefabs and configuration files).

Enemy Proximity Sensor notes

  • It stops sending the signal once nothing is in range.
  • It can detect through walls.
  • It ignores players, cattle, passive creatures and creatures on the player's side.

These notes cover behavior that the game files do not show directly. They are based on facts from the Core Keeper Wiki (Fandom) page "Enemy Proximity Sensor" (CC BY-SA 3.0), rewritten in this site's own words.

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How to craft Enemy Proximity Sensor (materials)

Crafted at Electronics TableElectronics Table What each crafting station makes →

MaterialAmountHow to get the material
Iron BarIron Bar × 6 CraftingChest
Copper BarCopper Bar × 4 CraftingChest

Crafting time: 2 s

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What you get from salvaging Enemy Proximity Sensor (Salvage and Repair Station)

Enemy Proximity Sensor can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.