Placeables & furniture Common
Torchたいまつ
It lights up your surroundings. Can also be placed on the ground and attached to walls.
In-game description
What is Torch? Features and uses
Torch is a common item in Core Keeper (Placeables & furniture). It is crafted from Wood ×1. It can be obtained from Desert Dungeon Chest, World Chest Nature, Lava Dungeon Chest. It is an ingredient in 4 recipes.
Torch key points (from the game data)
- Best source: Desert Dungeon Chest — 60% chance per roll.
Calculated and summarized by this site from the game data (1.3.0.6).
Torch notes
- Wherever the Torch sits in your inventory, holding the key equips it temporarily.
These notes cover behavior that the game files do not show directly. They are based on facts from the Core Keeper Wiki (Fandom) page "Torch" (CC BY-SA 3.0), rewritten in this site's own words.
What is Torch used to make? Craftable items and their uses
Items you can make with Torch, with how to craft them, the other materials needed and what the result is for.
- How to craft
- Crafted at Samhain Workbench
- Materials
- Torch ×1, Slime ×1
- What it is
- Placeables & furniture. "A set of candles for your decoration needs or the right atmosphere when summoning evil entities."
- How to craft
- Crafted at Festive Workbench
- Materials
- Snowball ×5, Torch ×1
- What it is
- Placeables & furniture. "A traditional festive contruct built with snowballs and a light source in the middle."
- How to craft
- Crafted at Festive Workbench
- Materials
- Torch ×1, Slime ×1
- What it is
- Placeables & furniture. "This simple decorative candle can be placed anywhere to set up a cozy atmosphere."
- How to craft
- Crafted at Valentine Crafting Table
- Materials
- Torch ×1, Slime ×1
- What it is
- Placeables & furniture. "A handful of small, pink candles that fill the air with a whiff of vanille."
How to craft Torch (materials)
Crafted atNo crafting station needed (craft it from the inventory)
Crafting time: 0.5 s
What you get from salvaging Torch (Salvage and Repair Station)
Torch can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Torch (Chests & pedestals)
Chests & pedestals (3)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Golden Ancient Chest | Chests & pedestals | The Desert of Beginnings, The Passage | 4–8 | 60% |
| Chest (Azeos' Wilderness) | Chests & pedestals | Azeos' Wilderness | 4–8 | 57% |
| Smoldering Chest | Chests & pedestals | The Desert of Beginnings | 4–8 | 29.8% |
* "Chest (Azeos' Wilderness)": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Torch
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (60% chance per container)Where: Maze Segment, Maze Segment, Maze Segment, Desert Melody Room, Temple Trap Room, Treasure Temple [The Desert of Beginnings]
- Can come from the Smoldering Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (29.8% chance per container)Where: Quarry Area, Quarry Boulder Mine
- Can come from the Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (57% chance per container)Where: Caveling Farmhouse, Broken Wilderness Bridge [Azeos' Wilderness]
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (57% chance per container)Where: Sealed 3-Wing Temple [Azeos' Wilderness], Sealed Chapel [Azeos' Wilderness]
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (60% chance per container)Where: Desert Turret Puzzle [The Desert of Beginnings], Desert Shrooman Puzzle [The Desert of Beginnings]
- Can come from the Smoldering Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (29.8% chance per container)Where: Desert Shrooman Puzzle [The Desert of Beginnings] (0–1 per world)
- Can come from the Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (57% chance per container)Where: Hidden Stash [Azeos' Wilderness] (0–1 per world)
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (60% chance per container)
- Placed inside dungeons or scenes (buildings, ruins and so on); break it or pick it up to get itPlaced in: Caveling Farmhouse, Railway Section, Temple Coffin Corridor [The Desert of Beginnings], Abandoned Clay Mineshaft [The Clay Caves], Sea Camp Island, Bridge Area [The Clay Caves], Stone Bridge Area [The Forgotten Ruins], Desert Bridge Area [The Desert of Beginnings]
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.
How to get Torch (salvaging): 4 items give it
Salvaging any of these items at the Salvage and Repair Station gives Torch (gear is listed from the lowest level). Salvaging gear or tools you no longer need returns part of their materials.
Amounts are calculated from the game data (materials, durability and level in the 1.3.0.6 prefabs) the same way the game's salvaging works; the range is from 0 to full durability. All items that can be salvaged are listed in salvaging.
What Torch is used for (4 recipes)
| Recipe (materials) | ||
|---|---|---|
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2 |
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6 |
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2 |
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2 |