Placeables & furniture Common

Explosive Barrel爆発タル

A barrel packed with unstable materials. The seal is holding, but it feels like it’s only a matter of time.

In-game description
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What is Explosive Barrel? Features and uses

Explosive Barrel is a common item in Core Keeper (Placeables & furniture).

Explosive Barrel key points (from the game data)

  • Sells to merchants for 7 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

Explosive Barrel mechanics (checked against the game data)

  • Damaging an Explosive Barrel starts a 2.7-second fuse.
  • It also explodes when it is destroyed.
  • The blast deals 400 damage and 2,000 mining damage and leaves Napalm behind.

Written by this site from values in the game files (1.3.0.6 prefabs and configuration files).

Explosive Barrel notes

  • The explosion's base damage is 400, with 2,000 mining damage within a 4.5-tile radius, and it leaves Napalm.
  • Napalm burns for 5 seconds and can be put out with a Watering Can.
  • A shovel picks the barrel up safely without setting it off.

These notes cover behavior that the game files do not show directly. They are based on facts from the Core Keeper Wiki (Fandom) page "Explosive Barrel" (CC BY-SA 3.0), rewritten in this site's own words.

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What you get from salvaging Explosive Barrel (Salvage and Repair Station)

Explosive Barrel can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Explosive Barrel

  • Placed inside dungeons or scenes (buildings, ruins and so on); break it or pick it up to get itPlaced in: Excavation Melody Room
  • Placed naturally when the world is generated (Breaker's Reach)From the game's world generation settings (Conf/Spawn/Initial).

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.