Tools Common
Tin Hoeスズのくわ
A durable tool to prepare ground for farming. Covers an area of up to 3x3 tiles.
In-game description
Tin Hoe stats and effects
| Level | Lv.4 (up to Lv.20 when upgraded) |
|---|---|
| Melee damage | 42–50Lv.20: 174–212 |
| Durability | 150 |
Compare in the rankings: Max physical damage Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Tin Hoe? Features and uses
Tin Hoe is a common item in Core Keeper (Tools). Its base level is 4 and it deals 42–50 melee damage (174–212 at level 20). It is crafted at the Tin Workbench from Wood ×4, Tin Bar ×3.
Tin Hoe key points (from the game data)
- Upgrading from level 4 to 20 costs 4,725 Ancient Coins plus bars.
- Durability: 150. Reinforcing it at the Salvage and Repair Station doubles durability.
- Sells to merchants for 4 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
Tin Hoe notes
- It prepares the ground for planting seeds.
- It can also dig up Fungal Soil to put down elsewhere.
- A button switches the area between 1×1, 2×2 and 3×3 tiles.
- Used on tilled or watered ground with nothing planted, it flattens the ground again.
These notes cover behavior that the game files do not show directly. They are based on facts from the Core Keeper Wiki (Fandom) page "Tin Hoe" (CC BY-SA 3.0), rewritten in this site's own words.
How to craft Tin Hoe (materials)
Crafted at
Tin Workbench What each crafting station makes →
Crafting time: 1 s
What you get from salvaging Tin Hoe (Salvage and Repair Station)
Tin Hoe can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.