Tools Common

Copper Sledge Hammer銅の大型ハンマー

A good weapon for smashing foes and walls.

In-game description
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Copper Sledge Hammer stats and effects

Level Lv.2 (up to Lv.20 when upgraded)
Melee damage 16–18Lv.20: 109–133
Attack speed 1.43 attacks per second
Effects when equipped
  • +23 mining damageLv.20: +746 mining damage
Durability 200

Compare in the rankings: Max physical damage Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Copper Sledge Hammer? Features and uses

Copper Sledge Hammer is a common item in Core Keeper (Tools). Its base level is 2 and it deals 16–18 melee damage (109–133 at level 20). It can be obtained from Copper Chest, World Chest, Large Wooden (breakable object).

Copper Sledge Hammer key points (from the game data)

  • Attack interval: 0.7 s (about 1.4 attacks per second). Among 8 tools, it ranks #7 in expected damage per second at level 20 with endgame gear (about 1,651).
  • Upgrading to level 20 raises its effects: +23 mining damage → +746.
  • Upgrading from level 2 to 20 costs 4,838 Ancient Coins plus bars.
  • Durability: 200. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Best source: Copper Chest — 7.8% chance per roll.
  • Sells to merchants for 4 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Copper Sledge Hammer (Salvage and Repair Station)

Copper Sledge Hammer can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Copper Sledge Hammer (Chests & pedestals, Breakable objects)

Chests & pedestals (2) Breakable objects (1)

SourceTypeBiomeAmountChance
Copper Chest Chests & pedestals The Undergrounds 1 7.8%7% from the guaranteed group, 0.24% per regular roll
Chest Chests & pedestals Azeos' Wilderness, The Clay Caves, The Undergrounds, The Forgotten Ruins 1 3%
Large Wooden Crate Breakable objects The Clay Caves, The Undergrounds 1 1%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Copper Sledge Hammer

  • Can come from the Chest found inside a scene (building, ruin, camp and so on) (3% chance per container)
  • Can come from the Chest found inside a scene (building, ruin, camp and so on) (3% chance per container)Where: Abandoned Camp [Azeos' Wilderness], Hidden Clay Chest [The Clay Caves], Small Islands [The Clay Caves, The Forgotten Ruins], Hidden Turf Chest [The Undergrounds]
  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (7.8% chance per container)Where: Dirt Melody Room, Dirt Melody Room
  • Can come from the Copper Chest found inside a scene (building, ruin, camp and so on) (7.8% chance per container)Where: Undergrounds Circuit Puzzle [The Undergrounds], Undergrounds Proximity Puzzle [The Undergrounds]

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.