Tools Common

Hand Drillハンドドリル

A powerfull tool to cut through weaker walls like butter.

In-game description
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Hand Drill stats and effects

Level Lv.4 (up to Lv.20 when upgraded)
Melee damage 18–22Lv.20: 77–93
Attack speed 5 attacks per second
Effects when equipped
  • +85 mining damageLv.20: +1167 mining damage
Durability 250

Compare in the rankings: Max physical damage Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Hand Drill? Features and uses

Hand Drill is a common item in Core Keeper (Tools). Its base level is 4 and it deals 18–22 melee damage (77–93 at level 20). It can be obtained from Ghorm the Devourer, Hive Dungeon, Copper Chest.

Hand Drill key points (from the game data)

  • Attack interval: 0.2 s (about 5 attacks per second). Among 8 tools, it ranks #2 in expected damage per second at level 20 with endgame gear (about 4,059).
  • Upgrading to level 20 raises its effects: +85 mining damage → +1167.
  • Upgrading from level 4 to 20 costs 4,725 Ancient Coins plus bars.
  • Durability: 250. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Best source: Ghorm the Devourer — 15.7% chance per kill.
  • Sells to merchants for 7 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Hand Drill (Salvage and Repair Station)

Hand Drill can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Hand Drill (Boss drop, Chests & pedestals)

Boss drop (1) Chests & pedestals (2)

SourceTypeBiomeAmountChance
Ghorm the Devourer Boss drop The Clay Caves 1 15.7%6.8% from the guaranteed group, 2% per regular roll
Larva Hive Chest Chests & pedestals The Clay Caves 1 7.3%
Copper Chest Chests & pedestals The Undergrounds 1 3.9%3.5% from the guaranteed group, 0.12% per regular roll

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Hand Drill

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.