Tools Rare
Galaxite Sledge Hammerガラクサイトの大型ハンマー
An otherworldly weapon for smashing foes and walls.
In-game description
Galaxite Sledge Hammer stats and effects
| Level | Lv.14 (up to Lv.20 when upgraded) |
|---|---|
| Melee damage | 79–95Lv.20: 110–134 |
| Attack speed | 1.43 attacks per second |
| Effects when equipped |
|
| Durability | 600 |
Compare in the rankings: Max physical damage Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Galaxite Sledge Hammer? Features and uses
Galaxite Sledge Hammer is a rare item in Core Keeper (Tools). Its base level is 14 and it deals 79–95 melee damage (110–134 at level 20). It can be obtained from Galaxite Chest, Desert Dungeon Chest, Lava Dungeon Chest and 2 other sources.
Galaxite Sledge Hammer key points (from the game data)
- Attack interval: 0.7 s (about 1.4 attacks per second). Among 8 tools, it ranks #6 in expected damage per second at level 20 with endgame gear (about 1,664).
- Upgrading to level 20 raises its effects: +437 mining damage → +828.
- Upgrading from level 14 to 20 costs 2,707 Ancient Coins plus bars.
- Durability: 600. Reinforcing it at the Salvage and Repair Station doubles durability.
- Best source: Galaxite Chest — 7.4% chance per roll.
- Sells to merchants for 242 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Galaxite Sledge Hammer (Salvage and Repair Station)
Galaxite Sledge Hammer can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Galaxite Sledge Hammer (Chests & pedestals, Breakable objects)
Chests & pedestals (3) Breakable objects (2)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Galaxite Chest | Chests & pedestals | The Desert of Beginnings | 1 | 7.4%6.9% from the guaranteed group, 0.16% per regular roll |
| Golden Ancient Chest | Chests & pedestals | The Desert of Beginnings, The Passage | 1 | 3.1% |
| Smoldering Chest | Chests & pedestals | The Desert of Beginnings | 1 | 3.1% |
| Large Charred Crate | Breakable objects | Lava area | 1 | 1.4% |
| Large Temple Crate | Breakable objects | The Desert of Beginnings | 1 | 0.81% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Galaxite Sledge Hammer
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (3.1% chance per container)Where: Maze Segment, Maze Segment, Maze Segment, Desert Melody Room, Temple Trap Room, Treasure Temple [The Desert of Beginnings] and 2 more
- Can come from the Smoldering Chest found inside a scene (building, ruin, camp and so on) (3.1% chance per container)Where: Quarry Area, Quarry Boulder Mine, Desert Shrooman Puzzle [The Desert of Beginnings]
- Can come from the Seashell Chest found inside a scene (building, ruin, camp and so on) (7.4% chance per container)Where: Sea Melody Room
- Can come from the Octarine Chest found inside a scene (building, ruin, camp and so on) (7.4% chance per container)Where: Sea Melody Room
- Can come from the Galaxite Chest found inside a scene (building, ruin, camp and so on) (7.4% chance per container)Where: Desert Turret Puzzle [The Desert of Beginnings], Desert Flame Puzzle [The Desert of Beginnings]
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.