ENEMY Lv.7

Electro-Pest電子ペスト

The Forgotten Ruins Jump attack

Electro-Pest is an enemy in The Forgotten Ruins (level 7) with 405 health. Its attacks deal jump attack 122 damage. Main drops: Scrap Parts, Fiber, Pest Egg.

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Electro-Pest stats (health and level)

AreaThe Forgotten Ruins
LevelLv.7
Health (HP)405
On-hit effects Reduces movement speed
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Where Electro-Pest spawns and how to find it

How to find Electro-Pest

  • It is already placed in the scenes (buildings, ruins and so on) listed below when the world is generated.

Scenes where Electro-Pest is placed from the start

Chances are per tile that meets the conditions. World generation and spawn events are from the spawn settings in the game's configuration files (Conf/Spawn, Core Keeper 1.3.0.6). Spawning near the player and the scenes it is placed in are from the Core Keeper Wiki (Fandom) Module:Spawns/data and SceneInfo (CC BY-SA 3.0); the spawn-event interval and the 6-tile rule are from the Wiki's "Spawning tiles" and "Mob farming" guides.

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Electro-Pest attacks and damage

Attack typeDamage
Jump attack 122

Damage is the base value on Normal difficulty, calculated from the game data (1.3.0.6). The damage you actually take depends on your armor and skills.

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Electro-Pest drops (items you get for killing it)

ItemAmountChance
Scrap PartsScrap Parts 1 57.5%
FiberFiber 1 23%
Pest EggPest Egg 1 11.5%
Makeshift GogglesMakeshift Goggles 1 2.3%
Bottled AnomalyBottled Anomaly 1 2.3%
Quill RifleQuill Rifle 1 2.3%
Electro-Pest FigurineElectro-Pest Figurine 1 1%

The chance is the chance that at least one of the item drops when you kill one enemy (combining the 1 roll(s) of the drop table per kill). The guaranteed group is a group from which exactly one item always drops. Only items that always drop are marked "Guaranteed". Calculated from the drop tables in the game's configuration files (Conf/Loot, Core Keeper 1.3.0.6) the same way the game rolls them.

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Other enemies in The Forgotten Ruins

Back to the enemy list

Health, level and immunities are read from the game's prefabs (Core Keeper 1.3.0.6). Attack damage is calculated from the enemy's level and each attack's multiplier with the game's own formula (Normal difficulty). Names are the game's official English. Which area each enemy belongs to is from the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Images are from the game; © Pugstorm.