SCENE
S.A.H.A.B.A.R. Dungeon Entrance
S.A.H.A.B.A.R. Dungeon Entrance is a scene (a prebuilt structure such as a temple, ruin or camp) that generates in the world in Core Keeper.
Where is S.A.H.A.B.A.R. Dungeon Entrance? Location and how to find it
| Boss scanner | S.A.H.A.B.A.R. Scanner (shows where S.A.H.A.B.A.R. is) |
|---|---|
| Size | 28 × 28 tiles |
| Orientation | May generate mirrored or flipped |
| Biome | Not confirmed |
How to find S.A.H.A.B.A.R. Dungeon Entrance
- Using the S.A.H.A.B.A.R. Scanner marks where S.A.H.A.B.A.R. is on your map.
What's inside S.A.H.A.B.A.R. Dungeon Entrance
Grimy Stone Floor × 65
Industrial Bridge × 40
Electrical Drop Gate × 13
Explorer Proximity Sensor × 9
Electrical Wire × 8
Metal Industrial Box × 5
Column Monument × 3
Reinforced Industrial Box × 3
Sahabar Monument × 1
Scene layouts are not in the game files we can read, so the location, distance, size, contents and which containers are in this scene are from the Core Keeper Wiki (Fandom) SceneInfo data and Scene page, Ver.1.1.2.9 (CC BY-SA 3.0). Text written by this site.
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.