Core Keeper vs. Terraria: the differences
Different perspective
Terraria is a side-view 2D game; Core Keeper is top-down pixel art.
Underground only
Core Keeper is set entirely in underground caves, with no sky or surface. Biomes spread out from the Core at the center.
What they share
The sandbox loop of digging, gathering, crafting and beating bosses to progress is very similar.
Core Keeper and Terraria compared
| Core Keeper | Terraria | |
|---|---|---|
| Perspective | Top-down | Side view (2D) |
| Setting | Underground caves | Surface, underground, sky and more |
| Developer | Pugstorm (Sweden) | Re-Logic |
| Multiplayer | Up to 8 players (4 on Switch) | — |
For Terraria we only list basic facts (we have not done a detailed comparison). Core Keeper even has a Terraria collaboration boss, King Slime.
What makes Core Keeper unique
- A story about the Core and souls: you awaken the Core and collect the souls of Titans to progress (the goal of the game).
- Farming, livestock, cooking and fishing: lots of life-sim elements, and cooked food gives buffs (food).
- Use-based skills: skills level up as you do things, and talents let you specialize (skills).
- Automation: electricity, drills and robot arms can gather resources for you (automation).
For an overview of the game, see what is Core Keeper?.
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.