RESIDENTS

Core Keeper Residents: All Merchants, Summoning Items and Room Requirements

The six merchants who can move into your base, the item that summons each one, the room requirements and how their stock refreshes.

Data: the game files (version 1.3.0.6)

Summary

Merchants are the residents of your base

  1. 6

    Six merchants can move in

    Bearded Merchant, Cloaked Merchant, Fishing Merchant, Brave Merchant, Otherworldly Merchant, Seasonal Merchant. Each one has an item that summons them.

  2. Place it in a valid room

    Put a bed in a walled room of 64 tiles or less, leave at least 1 free floor tile, and place the summoning item.

  3. 25-35 min

    Their stock refreshes

    Even after selling out, their stock refills every 25-35 minutes. They may not arrive right away, so give it a little time.

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All residents (merchants) and their summoning items

MerchantSummoning itemMainly sells
Bearded Merchant Slime Oil IdolSlime Oil Idol Basic materials, ores, larva meat and similar
Cloaked Merchant Mysterious IdolMysterious Idol Gear, boss summoning items, rare materials and weapon parchments
Fishing Merchant Pile of Chum IdolPile of Chum Idol Fish, fishing bait and fishing gear
Brave Merchant Nuclear Battery IdolNuclear Battery Idol A wide variety (including rare radioactive items)
Otherworldly Merchant Void IdolVoid Idol Next-tier stations, potions, boss scanners and more
Seasonal Merchant Seasonal CalendarSeasonal Calendar Seasonal event goods (traded for items and materials, not Ancient Coins)

How to get each summoning item is in the "How to get" section of its item page.

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Room requirements for merchants

  • Enclose it with walls: leave no gaps. Doors count as walls.
  • 64 tiles or less inside: 8×8 is one shape that hits the limit exactly (any shape works).
  • Place a bed: anywhere in the room. It can be the same bed you use as your respawn point.
  • At least 1 free floor tile: this is where the merchant appears. Don't block it with furniture.
  • Lights and doors are optional.

For step-by-step building see how to build a house (room).

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How merchant stock refreshes

Merchants have limited stock, which refills every 25-35 minutes (it varies by merchant). Activating the Ghorm statue, the Malugaz statue or the Core, or defeating the Core Commander for the first time, refills every merchant's stock immediately.

Mechanics from the Core Keeper Wiki (Fandom) page "Merchants" (CC BY-SA 3.0), which cites the Explorer's Guide 1.3 pp. 65-66.

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.