Wall block health and what decides whether you can mine it
"Damage reduction" decides whether you can mine it
If your mining damage is equal to or lower than a wall's damage reduction, you deal 0 damage (the game says your mining damage is too low). You need mining damage of at least damage reduction + 1.
Blocks work as walls and as ground
Blocks such as dirt and stone become a wall when placed on ground, and ground when placed over a pit or water. Ground is dug with a shovel (digging damage).
Use hard blocks or walls for your base
Compare health and damage reduction in the tables below. Craftable walls (wood, stone brick, scarlet, etc.) are wall-only blocks with no ground form.
Doors and fences can replace walls
Doors go between walls on both sides and take no damage from ranged attacks. Fences block walking, but projectiles can be shot over them (see the list at the bottom).
Natural wall blocks and their health (28)
Blocks you get by mining. Wall health is the value when placed as a wall, and ground health when placed as ground. Click a column header to sort (sorted by damage reduction, lowest first).
| Pickaxe that can mine it (guide) |
Found in | |||||
|---|---|---|---|---|---|---|
| 8 | 10 | 1 | 2 | The Undergrounds | ||
| 8 | 10 | 1 | 2 | — | ||
| 135 | 60 | 1 | 2 | The Undergrounds | ||
| 150 | 60 | 1 | 2 | The Undergrounds | ||
| 150 | 60 | 1 | 2 | The Undergrounds | ||
| 179 | 120 | 22 | 23 | The Clay Caves | ||
| 300 | 180 | 55 | 56 | The Forgotten Ruins | ||
| 300 | 180 | 55 | 56 | The Forgotten Ruins | ||
| 400 | 180 | 81 | 82 | The Forgotten Ruins | ||
| 550 | 180 | 135 | 136 | Azeos' Wilderness | ||
| 700 | 240 | 242 | 243 | The Sunken Sea | ||
| 445 | 120 | 244 | 245 | Larva Hive | ||
| 850 | 400 | 355 | 356 | The Desert of Beginnings | ||
| 950 | 560 | 535 | 536 | The Shimmering Frontier | ||
| 950 | 60 | 535 | 536 | The Shimmering Frontier | ||
| 706 | 180 | 660 | 661 | Mold Dungeon | ||
| 988 | 400 | 767 | 768 | The Desert of Beginnings | ||
| 1,250 | 800 | 806 | 807 | Pickaxe alone isn't enough (raise it with upgrades, skills and gear) | Breaker's Reach | |
| 1,528 | 800 | 847 | 848 | Pickaxe alone isn't enough (raise it with upgrades, skills and gear) | Breaker's Reach | |
| 988 | 400 | 895 | 896 | Pickaxe alone isn't enough (raise it with upgrades, skills and gear) | The Desert of Beginnings | |
| 892 | 240 | 1,050 | 1,051 | Pickaxe alone isn't enough (raise it with upgrades, skills and gear) | Sunken City | |
| 1,667 | 800 | 1,129 | 1,130 | Pickaxe alone isn't enough (raise it with upgrades, skills and gear) | Breaker's Reach | |
| 1,086 | 400 | 1,224 | 1,225 | Pickaxe alone isn't enough (raise it with upgrades, skills and gear) | Lava area | |
| 850 | 400 | 1,279 | 1,280 | Pickaxe alone isn't enough (raise it with upgrades, skills and gear) | The Desert of Beginnings | |
| 1,415 | 720 | 1,600 | 1,601 | Pickaxe alone isn't enough (raise it with upgrades, skills and gear) | The Passage | |
| 2,778 | 800 | 2,419 | 2,420 | Pickaxe alone isn't enough (raise it with upgrades, skills and gear) | Breaker's Reach | |
| 1,631 | Unbreakable | Unbreakable | Unbreakable | Unbreakable | — | |
| 1,812 | 60 | Unbreakable | Unbreakable | Unbreakable | — |
"Mining damage needed" is damage reduction + 1 (below that you deal no damage). "Pickaxe that can mine it" is the lowest-level pickaxe whose base mining damage alone exceeds the damage reduction. Your actual mining damage also adds the mining skill (+100 at Lv.100), gear, food and upgrades, so an earlier pickaxe may already work. Blocks with high reduction, such as Fossil Block, need more mining damage from upgrades or skills first.
Craftable walls and their health (10)
Blocks made at a crafting station that can only be placed as walls (they have no ground form). Most are decorative, and many have the same health and damage reduction as the block they are made from.
| Recipe (station, materials) | ||||
|---|---|---|---|---|
| 1 | 0 | 1 | Glass Workbench | |
| 150 | 1 | 2 | Basic Workbench | |
| 150 | 1 | 2 | Copper Workbench | |
| 150 | 1 | 2 | Tin Workbench | |
| 150 | 1 | 2 | Samhain Workbench | |
| 300 | 55 | 56 | Iron Workbench | |
| 550 | 135 | 136 | Scarlet Workbench | |
| 700 | 242 | 243 | Octarine Workbench | |
| 850 | 355 | 356 | Galaxite Workbench | |
| 950 | 535 | 536 | Solarite Workbench |
Explosive walls (4)
Walls that explode when hit. Their damage reduction is 0, so any pickaxe can hit them. Break them from a distance so you aren't caught in the blast.
| Wall | Health | Explosion and location | Recipe (station, materials) |
|---|---|---|---|
| 287 | Explodes when hit, with a blast radius of 2 tiles (game data). No longer generates naturally (Wiki). | Alchemy Table | |
| 287 | Explodes when hit, with a blast radius of 2 tiles (game data). Found naturally in The Undergrounds, The Clay Caves and The Forgotten Ruins (Wiki). | Not craftable | |
| 617 | Bursts in a toxic cross: small poison blasts 2 and 4 tiles out in four directions, reaching 5 tiles (game data). Found naturally in Azeos' Wilderness (Wiki). | Laboratory Table | |
| 988 | Explodes when hit, with a blast radius of 4.5 tiles (game data). Found naturally in The Desert of Beginnings (Wiki). | Laboratory Table |
Doors, fences and other wall-like placeables
Placeables that can block a path or build an enclosure instead of walls. Health values are taken from the game data; how many hits they take to break is not confirmed (according to the game's patch notes, doors regain health over time like other placed objects).
Doors (9)
| Name | Health (data) | Description and notes | Recipe (station, materials) |
|---|---|---|---|
| 2 | Close up your base with this simple door. | Basic Workbench | |
| 2 | A sturdier door to block out unwanted creatures. | Iron Workbench | |
| 2 | A reinforced door to shut out anyone uninvited. | Scarlet Workbench | |
| 2 | A neat door made of colorful organic materials. | Octarine Workbench | |
| 2 | An otherworldly and nearly indestructible door. | Galaxite Workbench | |
| 2 | An unyielding door to keep adversaries at bay. | Solarite Workbench | |
| 2 | A door found in puzzle scenes. A door made of perplexingly hardened obsidian. | Not craftable | |
| 2 | Opens when you insert an Obsidian Key (the key is used up and it becomes a normal obsidian door). Breaking it does not unlock it. A door made of perplexingly hardened obsidian. It could be opened with the right key. | Not craftable | |
| 2 | Opens when powered and closes when the power stops. Can't be opened or closed by hand. Place pressure plates on both sides to make an automatic door. Opens up when powered by electricity. | Electronics Table |
Fences and fence gates (12)
| Name | Health (data) | Description and notes | Recipe (station, materials) |
|---|---|---|---|
| 10 | A simple fence to protect what's rightfully yours. | Basic Workbench | |
| 2 | A simple gate for the wooden fence. | Basic Workbench | |
| 10 | A more reinforced fence to protect what's rightfully yours. | Iron Workbench | |
| 2 | A simple gate for the stone fence. | Iron Workbench | |
| 10 | A reinforced metal fence to protect what's rightfully yours. | Scarlet Workbench | |
| 2 | A tough metal gate for the scarlet fence. | Scarlet Workbench | |
| 10 | A neat little fence made from pink corals. | Octarine Workbench | |
| 2 | A fitting gate for the coral fence. | Octarine Workbench | |
| 10 | An otherworldly, elegant fence for keeping your base safe. | Galaxite Workbench | |
| 2 | An otherworldly, elegant gate for the galaxite fence. | Galaxite Workbench | |
| 10 | A pale, elegant fence for keeping your base safe. | Solarite Workbench | |
| 2 | A pale, elegant gate for the gleam wood fence. | Solarite Workbench |
Other (thin glass walls and gates) (3)
| Name | Health (data) | Description and notes | Recipe (station, materials) |
|---|---|---|---|
| 1 | Thin like a fence, but you can't shoot over it with bows and the like (it behaves like a wall). A thin wall made from glass, perfect to create enclosures. | Glass Workbench | |
| 5 | A decoration found naturally in the city (Forlorn Metropolis). An intact stone gate found at the forlorn metropolis. It stands tall and must have dazzled visitors with the giant ancient gemstone in its center. | Not craftable | |
| 2 | Opens with power. Can be placed in water and doesn't need walls on either side. Opens from below when powered by electricity. Can be placed in water and doesn't require walls. | Electronics Table |
- Doors: placed between walls on both sides, they turn horizontal or vertical to match. If you break a supporting wall, the door breaks too. You can walk through an open door. Doors take no damage from ranged attacks.
- Fences: connect to nearby fences and fence gates of the same type. You can't walk through them, but projectiles can be shot over them. Fencing in a farm stops wandering cattle from eating your crops (use a fence gate of the same type as the entrance).
- Fence gates: open and close by interacting, just like doors.
How wall health and damage reduction work
- Health: the total damage needed to break the wall.
- Damage reduction: if your mining damage is equal to or lower than the damage reduction, you deal 0 damage (the game tells you your mining damage is too low). Blocks with 9,999,999 reduction can't be broken.
- Raising mining damage: pickaxes (base values in the best pickaxe rankings), the mining skill (+1 per level, +100 at Lv.100), and armor, accessories and food with mining damage. Upgraded values are on the maximum mining damage page.
- Mining skill XP: you get 1 each time you deal 12 or more damage to a wall in one hit. Hitting several tiles at once with a sledgehammer still gives at most 1 per swing.
- Ground health: blocks placed as ground only have health, and you dig them with a shovel's digging damage.
Wall health, damage reduction and explosion sizes are read from the game files (prefabs, Core Keeper 1.3.0.6). Ground health, where blocks are found and the notes marked "Wiki" are from the Core Keeper Wiki (Fandom) Module:ObjectInfo/data (version 1.2.0.7). The rules for damage reduction, doors, fences and mining skill XP are from the Fandom pages "Blocks", "Walls", "Door" and "Fences" (CC BY-SA 3.0); we have not confirmed them in the game files.
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.