Electricity basics
Wire machines to a generator
Connect a machine to an Electricity Generator with Electrical Wire and it runs. Wires can be hidden under floors.
No fuel needed
A generator outputs power forever once placed. You never need to add fuel or anything else.
Power weakens with distance
Power gets weaker the further it travels along a wire. For machines at the end of a long wire, add another generator nearby.
Power sources (signal strength)
| Power source | Strength | How it works | Recipe |
|---|---|---|---|
| 25 | Outputs power constantly | Copper Bar ×10 Made at Electronics Table | |
| 25 | Outputs power constantly from below floor level | Iron Bar ×10, Copper Bar ×4 Made at Electronics Table | |
| 13 | Outputs power while switched on (interact to toggle) | Wood ×3, Copper Bar ×2 Made at Electronics Table | |
| 13 | Outputs power while a player stands on it | Copper Bar ×2, Tin Bar ×2 Made at Electronics Table | |
| 13 | Outputs power when an item is put inside (the item can't be taken back out) | Galaxite Bar ×8, Iron Bar ×8 Made at Advanced Automation Table | |
| 8 | Outputs power when a player is nearby | Iron Bar ×6, Copper Bar ×4 Made at Electronics Table | |
| 8 | Outputs power when an enemy is nearby | Iron Bar ×6, Copper Bar ×4 Made at Electronics Table | |
| 5 | Outputs power for 1 second when hit (keep hitting to extend it) | Iron Bar ×6, Copper Bar ×4 Made at Electronics Table | |
| 1 | Weak power for logic circuits; can't run machines | Copper Bar ×2 Made at Electronics Table |
Strength is the value at the source; it drops as power travels along wires.
Wires and circuits
- Electrical Wire: connects power sources to machines.
- Cross Circuit: lets two crossing wires pass without connecting (rotate it while holding it to change direction).
- Delay Circuit: delays the signal. Chain several for a longer delay.
- Logic Circuit: decides its output from the combination of inputs (how to use the logic circuit).
Electrical parts are made at the Electronics Table.
How to connect power (steps)
- Place one power source and one machine you want to run.
- Connect them with wire. If you use a lever or pressure plate, switch it on.
- Check the machine's direction. Once it runs, add the parts that move and store items (conveyor belts need no power).
What runs on power
Drill, Robot Arm, Robot Farm Arm, Seed Extractor, Table Saw, Electrical Door, Egg Incubator, Materializer and more. See the automation guide for how to build automated setups.
Mechanics from the Core Keeper Wiki (Fandom) pages "Electricity", "Guides/Electronics and Automation" (CC BY-SA 3.0).
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.