How to build a base
Start around the Core
Light up the area around the Core where you start, and place chests, a workbench, a furnace and a bed. The waypoint in front of the Core also serves as your teleport hub.
10 tiles
Keep chests near stations
Crafting stations can use materials from chests within 10 tiles (the nearest 20). You can craft without taking materials out, so line chests up next to your stations.
Small outposts far away
In distant biomes, a small outpost with a portal and a bed makes travel much easier.
Where should you build your base?
- Start around the Core: it's your starting point. In front of the Core is an unbreakable ancient waypoint, which becomes your teleport hub.
- Later, far away too: when you reach a new biome, build a small outpost there with a portal (or waypoint) and a bed (how to teleport).
- Watch out for enemies: enemies break breakable blocks and attack cattle. Enclose your base with walls.
First stations to place in your base
| Station | What it does |
|---|---|
| Stores materials (18 slots; large chests have 36) | |
| Your first workbench. Make the copper workbench and others here | |
| Smelts copper, tin and iron ore into ingots | |
| Cooks a dish from 2 ingredients | |
| Repairing, reinforcing and salvaging | |
| Sleeping in it sets where you respawn when you die |
See the crafting station list for what each station makes.
Mechanics that make your base convenient
- Craft from nearby chests: stations can use materials from chests within 10 tiles (up to the nearest 20). Materials in the 21st chest or further can't be used.
- Quick stack: the quick stack button moves items into nearby chests (up to the nearest 20) that already hold the same item. Leave one of each item in a chest and it stays the destination for that item.
- Sort by color: recolor chests with a paint brush or place signs to make their contents easy to tell apart.
- Invite merchants: build a room and a merchant moves in so you can buy and sell (residents (merchants)).
Expanding your base
- Layout: for arranging stations, chests, farms, cattle and mob farms see base layout.
- Looks: for floors, walls, furniture, lighting and colors see base design tips.
- Automation: automating ore, wood and farming grows your materials while you stay at base (automation guide).
Mechanics from the Core Keeper Wiki (Fandom) pages "Guides/Getting started", "Chests", "Merchants" (CC BY-SA 3.0).
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.