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Core Keeper Updates: Latest Patch Notes and Version History

Core Keeper patch notes by version, taken from the in-game update history, including the latest version and major updates.

Data: the game files (version 1.3.0.6)

Summary

Latest Core Keeper update

  1. Latest version: 1.3.0.6

    “1.3.0.6 - Hotfix” (checked against game data extracted on November 5, 2026).

  2. Latest major update

    “1.3.0.1 Major Update - Riders of the Underground” (September 21, 2026), with 104 changes in the patch notes.

  3. Upcoming updates

    This site has not verified any official announcement about the next update’s timing or content. Check the official Steam news for the latest.

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All Core Keeper updates (versions and patch notes)

VersionUpdateChangesReleased
1.3.0.6 1.3.0.6 - Hotfix 1 —
1.3.0.5 1.3.0.5 - Stability Patch 17 —
1.3.0.4 1.3.0.4 - Hotfix 2 —
1.3.0.3 1.3.0.3 - Stability Patch 54 September 29, 2026
1.3.0.2 1.3.0.2 - Hotfix 1 —
1.3.0.1 1.3.0.1 Major Update - Riders of the Underground 104 September 21, 2026
1.2.1.4 1.2.1.4 - Stability Patch 4 —
1.2.1.3 1.2.1.3 - Stability Patch 21 —
1.2.1.2 1.2.1.2 - Hotfix 2 May 7, 2026
1.2.1.1 1.2.1.1 - Stability Patch 16 —
1.2.1.0 1.2.1.0 - Minor Update 42 —
1.2.0.7 1.2.0.7 - Stability Patch 2 —
1.2.0.6 1.2.0.6 - Stability Patch 12 —
1.2.0.5 1.2.0.5 - Stability Patch 34 —
1.2.0.4 1.2.0.4 - Hotfix 1 —
1.2.0.3 1.2.0.3 Major Update - Void & Voltage 96 February 25, 2026
1.2.0.3 1.2.0.3 - Switch Hotfix 1 February 25, 2026
1.1.2.x 1.1.2.x - Post-update stability patch 32 —
1.1.2.10 1.1.2.10 — Hotfix 1 —
1.1.2.9 1.1.2.9 — Stability Patch 6 —
1.1.2.8 1.1.2.8 — Hotfix 1 —
1.1.2.7 1.1.2.7 — Hotfix 3 —
1.1.2.6 1.1.2.6 - Engine update patch 4 —
1.1.2.5 1.1.2.5 - Engine update patch 1 —
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Version 1.3.0.6 patch notes

1.3.0.6 - Hotfix

Changes (1)
  • Fixed an issue that would prevent Steam Free Weekend players from entering a world.
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Version 1.3.0.5 patch notes

1.3.0.5 - Stability Patch

Changes (17)
  • Fixed object IDs of modded objects depending on the order mods were loaded in, which could cause modded objects to get mixed up when the load order changed.
  • Fixed an issue where removing explosive walls in Creative worlds while god mode is enabled caused them to detonate and set off nearby explosive walls.
  • Fixed an issue where cicadas spawned by Nimruza, Queen of the Burrowed Sands, could wander toward the Core.
  • Fixed an issue where the Void-Fused armor set bonus could trigger an explosion after the player respawned, even though the explosion should have been canceled on death.
  • Added a "Hide Placeable Objects" toggle to the ModSDK's custom scene editor, which hides placed objects in the Scene view so only tiles are visible. This makes it easier to paint tiles in scenes with lots of objects.
  • Fixed modded tilesets using a tilesetType value outside the Tileset enum causing other tilesets to go missing.
  • Reverted a network data limit added in the 1.3.0.3 update.
  • Fixed an issue where the health bar briefly dropped when switching to an equipment loadout with higher maximum health.
  • Fixed incorrectly placed tiles in one of the puzzle scenes in the Breaker's Reach biome.
  • Fixed a crash that would happen when switching off-hand items or equipment loadouts while using a Hookshot or a Gilded Hookshot.
  • Fixed an issue where the prompt to skip the intro displayed an Xbox button icon when using a PlayStation controller.
  • Tiles without an icon in the ModSDK's custom scene editor now get a button preview generated from their tileset sprite sheet instead of an empty button.
  • Flame Turret firing effects now stop when Creative worlds are paused.
  • Water painted in the ModSDK's custom scene editor now uses its in-game color, making it easier to tell water types apart.
  • Fixed Steam Workshop mods still being loaded when launching the game with the no mods option.
  • Fixed an issue where Training Dummies placed on Ancient Wire could not be picked up with a shovel.
  • Fixed an issue where overlapping rooms in the Chamber of the Veil Crux could prevent a pedestal from appearing.
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Version 1.3.0.4 patch notes

1.3.0.4 - Hotfix

Changes (2)
  • Fixed some traps and other continuous damage sources having a short delay before doing their first damage tick.
  • Fixed spike traps, drills and certain other hazards not dealing damage.
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Version 1.3.0.3 patch notes

1.3.0.3 - Stability Patch · September 29, 2026

Changes (54)
  • Inaccurate button hints are no longer displayed in the map marker customization menu when using a controller.
  • Fixed an issue where ground placed over a naturally spawned decoration in the Mold sub-biome could no longer be shoveled.
  • Fixed an issue where text in Thai would render incorrectly.
  • Fixed the repair and reinforce cursor icons remaining active after closing the Salvage and Repair Station's interface with a controller.
  • Increased the figurine drop chance for Void Caveling, Void Caveling Shaman, and Void Caveling Brute.
  • Fixed an issue where merchants would sometimes spawn inside objects and walls.
  • Floracadas no longer leave indestructible floating ore behind when emerging beside ore walls.
  • Fixed Shrooman Brutes regaining their armor early when knocked back by slime pets or other attacks.
  • Fixed secondary attacks from Rune Song, Crystal Shard Club, and Void Club dealing less damage than intended.
  • Fixed Large Desert Flower Vessels and Large Oasis Flower Vessels leaving their shadows behind when destroyed.
  • Pets now stop attacking Training Dummies after their owner leaves combat.
  • Right-clicking the same map marker preset twice now closes the customization menu.
  • Teleport casting effects no longer linger when mounting or entering a vehicle during a cast.
  • Fixed an issue where worlds created before 1.0 would not be displayed as "Classic" worlds in the world selection menu.
  • Moolins and Dodos now correctly play sound effects when eating.
  • Fixed the tops of walls being completely black.
  • Using a hoe to harvest Moorshrooms and Glowing Mushrooms no longer also removes the Mossy Soil/Muddled Moss beneath them.
  • Fixed the music repeatedly restarting during the Core Commander fight.
  • Bomb Scarabs now drop only one piece of armor at a time.
  • Fixed an issue where UGC materials weren't being swapped to their runtime variants.
  • Fixed an issue where an entity using ObjectID.None caused the player's character to hold that entity's representative graphical object in-game even when nothing was selected in the hotbar.
  • Hive Larva Figurines and Big Hive Larva Figurines now spawn the correct larva variants in the Materializer.
  • Torches can now be placed on walls when the player is standing close to them.
  • Fixed the game freezing when trying to quit after exiting a world.
  • Made necessary runtime changes to add support for PugText previews in the ModSDK.
  • Big Larva enemies target Kinematic Dynamos again.
  • Added an event, ECSManager.BeforeInitialEntityConversion, which can be used in IMod.EarlyInit or IMod.Init to add components to entities before conversion.
  • Critters caught with a Bug Net now join existing stacks before filling empty hotbar slots.
  • Thin Glass Walls can now be placed beside other walls without the placement being blocked.
  • The character stats window no longer scrolls while browsing your inventory.
  • Metal Industrial Boxes and Reinforced Industrial Boxes are now visible on the map and minimap.
  • Keyboard bindings now work for panning the map.
  • Fixed the revealExploredAreas console command so it works again in PC builds.
  • Fixed an issue where Urschleim could appear with missing body segments.
  • Portals no longer continue charging while a Creative world is paused.
  • Titan Breath now plays its aiming animation while charging its secondary attack.
  • Feeding pet candy to Cattiva no longer triggers a barking sound effect.
  • Fixed an issue where characters could remain visually asleep after leaving a world while sleeping or switching characters.
  • Fixed an issue where some instruments and UI sounds weren't mapped to their correct mixer groups.
  • Map markers no longer make the controller cursor shake when hovered over.
  • Cattle now wait until crops are fully grown before eating them.
  • Increased the ghost component cap from 256 to 512.
  • Sledge Hammers now show the correct feedback when they cannot mine an ore boulder.
  • The character customization menu now closes when the Magic Mirror being used is destroyed.
  • Fixed graphical object data block overloads not pooling the correct graphical object.
  • Fixed an issue where summoned minions could prevent players from digging with a shovel.
  • The Heartbound horde talent from the Summoning skill tree now correctly shows the bonus gained from the player's max health.
  • Fixed profanity filtering causing issues when playing offline.
  • Mounts and Go-Karts no longer honk while the player interacts with the map.
  • Mounts are no longer permanently removed when attacked by bosses.
  • Fixed an issue where adding required materials beyond the cap resulted in excessive error log spam, which lagged the game.
  • Fixed an issue where C# exceptions could crash the game with a segfault instead of being handled gracefully.
  • Fixed the placement animation not playing for the Paradise Tree and some other large objects.
  • Colossal Amoebas no longer play duplicate destruction effects when defeated.
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Version 1.3.0.2 patch notes

1.3.0.2 - Hotfix

Changes (1)
  • Fixed an issue where drills would cause damage on the first game tick after receiving power. This broke some circuitry builds that rely on drills for item sorting.
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Version 1.3.0.1 patch notes (Riders of the Underground)

1.3.0.1 Major Update - Riders of the Underground · September 21, 2026

Changes (104)
  • Added a craftable Training Dummy.
  • Player map markers are now configured using MapMarkerIconDataBlock, making it easy to add new icons or replace existing ones.
  • Fixed an issue where some enemies would ignore the player's attack from long range.
  • Increased the amount of Tin Ore found in the Clay Caves biome.
  • Reduced the total experience required for maxing the Melee, Ranged, and Magic skill trees. Adjusted the experience curves so skill points are earned faster at early levels.
  • The Ancient Hologram Pod now includes all its craftable items in Creative worlds.
  • Some ranged weapons' secondary actions now use an aim pose.
  • Introduced the ability to spawn the max amount of minions all at once, based on the available max amount of minions the character can spawn at the moment of the action.
  • Some giant objects that couldn't be obtained in the past are now breakable and placeable.
  • Reconnecting after a disconnect now restores the character’s health from the disconnected client’s last state, even if health changed on the server.
  • Fixed an issue that caused unique dungeons and locations to be spawned in the wrong biomes.
  • Fixed an issue that caused the light from the Advanced Automation Table to linger for a few seconds after it had been destroyed.
  • Removed magic skill "Firmly grounded" (Magic barrier regeneration delay reduced by 5–25%).
  • Void Cavelings can no longer attack through walls.
  • Fixed an issue where dungeon rooms could spawn outside the radius dedicated to the dungeon, potentially overwriting other nearby scenes.
  • Lowered Electricity Generators will no longer end up below bridge tiles.
  • Made the difference between buffing and attacking pet types clearer through their tooltips.
  • Mana regeneration is no longer stopped for a short period after casting. It now continues at 50% effectiveness whilst actively attacking with magic and for 1 second after your last active cast.
  • The default key binding for vehicle honking has been changed for controllers.
  • Introduced 10 new armor pieces.
  • It is no longer possible to place things on the walls that an Electrical Door or Electrical Drop Gate are connected to.
  • Reduced the "increased mana regeneration" set bonus effect from the Pajama set.
  • The "Mana Blast" talent from the Explosions skill tree has been reworked to reduce mana cost for a short duration after detonating an explosive.
  • Fixed an issue where Lowered Electricity Generator, Enemy Proximity Sensor and Explorer Proximity Sensor would reflect onto adjacent Glass Floor tiles.
  • Improved the descriptions for all Figurines and some boss summoning items.
  • Fewer plants need to be harvested to earn Gardening skill points early on.
  • Fixed an issue where shadows would not update correctly when light quality was set to low.
  • Increased turning and reduced inertia across all go-karts.
  • Melee attacks against invulnerable players no longer grant skill progress.
  • Mushrooms are now mushy and wobbly when walked over, like plants.
  • Fixed the light color from Paper Lanterns not always matching the object color.
  • Removed extra unintended pixels from some font characters, such as @ in the Latin font.
  • The "Mana channeling" talent from the Magic skill tree has been reworked to recover mana cost on critical hit.
  • Introduced the ability to compare gear.
  • Chat text no longer shows on top of other UI.
  • Vehicles now turn equally with keyboard and controller.
  • Fixed an issue where some enemies could be damaged with radiation while they should be immune.
  • Updated the graphics of the tire marks left by go-karts when driving.
  • Increased Magic Barrier scaling on gear, it should now be roughly twice as strong at full upgrade level.
  • Introduced 15 new rings.
  • Boats, minecarts, and go-karts no longer transfer to the player’s grave on death.
  • Custom Scene creation tools are now available in the ModSDK after completing the full asset import workflow. Building these scenes into a mod and then loading that mod will make the scenes spawn in-game.
  • The cooldown for spawning minions has been removed.
  • Fixed the placement cursor sometimes sliding in from off-screen after teleporting instead of appearing at the correct position immediately.
  • Fixed an issue where Hydras did not play their initial animation when emerging from the ground.
  • Added the ability to see the currently selected slot when the inventory is open, even if the slot isn't part of the hotbar.
  • Cattle, minecarts, boats and chairs now require line of sight to use.
  • It is no longer possible to place things directly through walls.
  • Reduced activation time for Waypoints and Portals.
  • Fixed a lag spike when entering S.A.H.A.B.A.R.'s arena.
  • Titan Breath can now be crafted by right clicking any of the materials on the hotbar.
  • Significantly reduced the resummon cooldown for all Titan bosses.
  • Removed duplicate “Apply Burning” effect from the Embertail pet.
  • The "Mana recharge" talent from the Magic skill tree, the Arcane Symbiote pet and the Arcane Monk armor's set bonus (that reduced mana regeneration delay) now increase mana regeneration percentage while casting instead.
  • Worm type enemies now cause less network load and are not as prone to start jittering if the network updates cannot keep up with their movement.
  • Reduced the amount of magic damage gained from the "The best offense" magic skill tree talent and the "Lily Pad Shorts".
  • Adjusted the spacing of gamepad hints in the map UI to prevent overlapping.
  • New cattle: Orex - Found in the Moss sub-biome.
  • Organized some items in a few Creative UI sub-categories.
  • New sub-biome: Moss - Found in the Forgotten Ruins biome.
  • Giant shells encountered in some world scenes now correctly wobble when hit.
  • Fixed an issue where Azeos' music started playing again after it had been defeated.
  • Fixed the interaction outline flickering when standing inside a Portal, which could prevent it from being used.
  • Locked Solarite Chests now have a chance of dropping a Large Potion Pouch instead of a Potion Pouch.
  • Reduced the critical hit chance of the "Weakness detection" talent from the Ranged skill tree to 50%.
  • Tileset textures are now unloaded from memory when they are not being displayed on screen.
  • Fixed the mouse cursor briefly flashing its default look when switching from an area-of-effect weapon to a ranged weapon.
  • Reduced the difficulty of Spearman Cavelings and Skirmisher Cavelings.
  • Introduced a handbrake button to go-karts, which reduces speed and increases inertia.
  • Locked Chests no longer flicker for a second after being opened.
  • Fixed a few texts and translations throughout the game.
  • Updated puzzle scenes to prevent bypassing them with Pressure Plates.
  • Updated the colors of the text in the Shortcuts window for better clarity.
  • Fixed several situations where the visual cursor would not be perfectly aligned with where clicks were registered.
  • Reduced the crafting costs for boats, go-karts, Portals and the Railway Forge.
  • It’s now possible to resize the affected area of all paint brushes up to 5x5.
  • The amount of Rails received when crafting has been increased from 5 to 10.
  • Fixed inconsistent sorting results when inventory contains a full stack.
  • Fixed an issue where items could disappear if they were placed in a chest at the same time as it was destroyed.
  • A new weapon type for the Warlock play style: Scepters. There are currently 7 Scepters available, including a Legendary variant.
  • Added a key bind to cycle through loadouts.
  • Reduced smelting time for higher tier ores.
  • Walls and floors no longer indicate being unable to be painted when the player tries to paint it with the same Paint Brush color.
  • Fixed an issue that caused minions to be unable to attack Cocoons.
  • Rebalanced minion base damage to align with the new Scepters’ minion damage bonuses.
  • Other player's fishing lines no longer flicker when you move around.
  • Introduced 15 new necklaces.
  • Most game objects can now be modded to behave or look differently.
  • Fixed an issue where the key binding to toggle the shortcut window was not shown.
  • Reduced the crafting cost of the Soul Seeker.
  • Reduced the number of Tentacles that could spawn in the Sunken Sea and the damage they could cause.
  • The talents on the Magic skill tree have been rearranged.
  • A new mods menu has been added which shows the loading state of mods with the option to re-arrange their loading order as well as the source of installation for those mods.
  • Minions now persist indefinitely instead of expiring.
  • Updated the color of various button descriptions.
  • It is now possible to customize the cursor and crosshair indicators in the Options menu, from a variety of available options.
  • Added key binding options for vehicle turning and breaking.
  • Fixed god mode in Creative worlds not being able to destroy the Locked Desert Prince Chest, Locked Desert Queen Chest, Locked Desert King Chest, and some other objects.
  • Fixed an issue that could cause the cages of caged cattle to slightly change color when placed on the hotbar.
  • Fixed an issue where clicking between inventory slots in a chest or action bar while holding an item would drop it into the world.
  • Introduced 4 new achievements.
  • Improved the readability in the Shortcuts window.
  • Reduced the amount of mana regeneration gained form the "Arcane transfusion" magic talent.
  • Melee, Ranged, and Magic skill gains now scale with attack speed.
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Version 1.2.1.4 patch notes

1.2.1.4 - Stability Patch

Changes (4)
  • Enemies that destroy tiles when they spawn can no longer destroy unbreakable tiles. For real this time!
  • Fixed a crash caused by interacting with S.A.H.A.B.A.R.'s summoning console.
  • Fixed an issue that caused Beds to kick players out after one frame.
  • Fixed an issue where it was possible to hold to craft items from boss statues before they were unlocked.

Version 1.2.1.3 patch notes

1.2.1.3 - Stability Patch

Changes (21)
  • Pasting long texts in input boxes will now paste the part that fits instead of nothing.
  • Fixed an issue where the Wall Light Bulb couldn't be painted with a Teal Paint Brush.
  • Enemies that destroy tiles when they spawn can no longer destroy immune tiles.
  • Hovering Titan Breath's buff icon now displays the correct percentage.
  • Fixed an issue which made it possible to duplicate the Dynamite Pack and the Remote Explosive Pack.
  • Fixed an issue where locked item slots remained locked when the item was dropped after the player died.
  • The cookie called "Skip" can no longer be placed in Potion Pouches.
  • Fixed an issue where Nimruza spawned too many Cicada Nymphs.
  • Walls can now be placed on Explorer Proximity Sensor and Enemy Proximity Sensor.
  • Changed some texture resolutions to improve memory usage.
  • In game sessions where Quantum Console is enabled, after it has been opened once, players will only be prompted with a help text pop-up once. This pop-up will not appear in future sessions.
  • Fixed an issue that caused the accumulated size of save files to cause a crash.
  • Steam Achievements will no longer trigger if use of console commands is detected during a game session.
  • Fixed an issue where the Stone Lantern wouldn't emit any glow if painted with a Black Paint Brush.
  • Beds can now correctly be painted regardless of if the player is selecting the pillow or the sheets when attempting to paint.
  • Fixed an issue where the key binding to toggle the shortcut window was not shown.
  • Fixed an issue where it was not possible to navigate to a Sign's text field with a gamepad.
  • Fixed an issue where Nimruza never healed up despite players being far away.
  • Improved the Cartography Table and fixed some issues related to it.
  • When creating a new Pooled Mod Graphical Object Bank instance, the default sizes will now be 8 for Initial Size, 8 for Max Free Size and 1024 for Max Size.
  • Fixed an issue that caused the Quantum Console to open if a player using a gamepad clicked specific buttons.

Version 1.2.1.2 patch notes

1.2.1.2 - Hotfix · May 7, 2026

Changes (2)
  • Fixed an issue that would cause some inventory animations to play twice, item pickup animations to not play at all, and UI actions to feel unresponsive.
  • Fixed inconsistent PvP hit detection.

Version 1.2.1.1 patch notes

1.2.1.1 - Stability Patch

Changes (16)
  • Circuits, conveyor belts, drills, doors, levers, turrets, and pressure plates now regenerate health over time, matching the behavior of other placeable objects.
  • Fixed minions and pets being teleported back to the player when near Cocoons.
  • Fixed a bug where the final outro would not play if the world was in Guest mode with at least one non-admin player.
  • Added a Master volume option.
  • Holding the use button to open seasonal items (such as Winter Presents or Red Envelopes) in quick succession now works correctly once again.
  • Suppressed excessive log warnings about host not keeping up with the update frequency target.
  • Robot Arm filters now correctly apply when extracting items from Fishing Nets and Critter Catchers.
  • Sprinklers now keep the ground watered even when no players are nearby.
  • Fixed an issue that caused the Desert Guardian Pants to not be included in the Desert of Beginnings fishing loot.
  • Fixed Beds sometimes not properly being unclaimed when a player left the game.
  • Fixed an exploit where the Titan Breath could be fired infinitely without consuming mana by holding both attack buttons simultaneously.
  • Fixed a shader issue causing The Shimmering Frontier biome to look very bland.
  • The version number in the top right corner is now correctly only shown while the Settings menu is open.
  • Fixed entities that heal nearby allies sometimes failing to heal all valid targets within range.
  • Fixed an issue in Creative worlds where God Mode could not be toggled on.
  • Fixed an issue where players could still move while being forced to sleep.

Version 1.2.1.0 patch notes

1.2.1.0 - Minor Update

Changes (42)
  • Fixed some rare game crashes during the Urschleim boss fight.
  • Improved the names and descriptions of certain items, to better follow conventions and improve clarity.
  • All Graphical Prefabs which have a component that inherits from IPoolable will now automatically be pooled. In order to adjust the size of pooling or to disable it, modders may create a PooledModGraphicalObjectBank ScriptableObject via the Create menu.
  • The mouse cursor has been upgraded to use a SpriteAsset, which can now be modded via ScriptableData Editor Window.
  • The Abiotic Factor scene now correctly shows any hoed ground as Stone hoed ground (it will no longer show hoed Turf ground on top of Stone ground). This fix will only be applied to worlds where this scene was not generated prior to the fix.
  • Fixed a bug where inventory slots added by pouches would sometimes not show the background icon indicating which item type can be placed there.
  • Fixed an issue where items would sometimes fail to be automatically pulled toward the player when standing near walls.
  • Added the ability to label chests.
  • CraftingAuthoring now uses a ModdedObjectID string when ObjectID is set to ObjectID.None, which will be converted to an ObjectID during runtime. Modders may use this change to add modded items to workbenches and similar items.
  • Fixed an issue where bosses sometimes failed to drop their loot if the player died or left the area during the boss' death animation.
  • Fixed an issue where PvP teams would sometimes show the wrong color after toggling PvP on and off.
  • Holding an item and closing the inventory while using a gamepad no longer results in a noticeable delay before the character can move again.
  • Updated some of the Core's dialogues to better explain the next tasks for the player.
  • Items no longer lose durability while the player is in God mode in a Creative world.
  • Updated the icon shown when chest and sign label visibility is toggled off.
  • The Scrap Minigun can no longer be charged up when at 0 durability.
  • Crafting tooltips now display the total number of materials available in nearby chests, combined with what is in the player’s inventory.
  • Added descriptions to some large destructible objects.
  • The name and save icon of an existing world can now be changed in its world settings screen.
  • The Metal Industrial Box and the Reinforced Industrial Box no longer erroneously render in front of Wall Light Bulbs.
  • The Locked Solarite Chest can now be found in the waters of the Shimmering Frontier.
  • QuantumConsole is now accessible to mod developers and can be switched on by setting MenuManager.enableConsole to true. It can then be opened in-game via CTRL + X.
  • Fixed a bug where bridges would sometimes be invisible after wall blocks placed on top of them were broken.
  • The Pajama armor set now ensures the player has had the set's buff applied for 3 seconds before making the player sleep, rather than only accounting for how long the player has been still regardless of them wearing the set or not.
  • Fixed an issue where Flamethrower Turrets would fail to damage nearby enemies when the player was too far away.
  • Biome-specific terrariums and aquariums are now paintable.
  • Organized the items in Creative Mode by splitting up categories and moving them into more appropriate locations.
  • Planter Boxes and Decorative Pots are now paintable.
  • Fixed an issue where shockwave attacks from enemies and bosses were not correctly blocked by blocks that were in line of sight.
  • Meadow Milk can now be cooked.
  • Putting pouches into non-consecutive slots no longer makes it impossible to navigate between them when using a gamepad.
  • Fixed an issue where some visual effects would not play in the final boss' second phase.
  • Improved clarity of the titles in the Ancient Hologram Pod.
  • Added some new scenes to already existing biomes.
  • Updated some of the icons and names of categories in the Creative mode UI.
  • Critters no longer clip through walls behind them.
  • Added Potion Pouch and Critter Pouch to provide dedicated storage for critters and potions.
  • It is now possible to copy a world's seed with a single click in the world settings screen.
  • Improved texts and fixed some localization issues.
  • Fixed an issue where identical combat text from multiple sources in the same frame would only display once.
  • Updated the loot sprites for the boss scanners.
  • The scene that contained the Ruins Arc stone slate can once again naturally spawn in the world.

Version 1.2.0.7 patch notes

1.2.0.7 - Stability Patch

Changes (2)
  • Fixed a bug where save files could become corrupted if a crash happened with bad timing during an auto-save.
  • Fixed an issue where the player inventory could be reverted to a previous state when connecting to a world whose save file had been copied from another save slot or machine.

Version 1.2.0.6 patch notes

1.2.0.6 - Stability Patch

Changes (12)
  • Fixed an issue where copying a world from one server or host to another might lead to characters having their inventory and other character data reverted when joining the world.
  • Folding Screens can now correctly be rotated.
  • Improved the way Primeval Slime Cells are used, in order to avoid consuming multiple of them at once.
  • Mana Potions now have a separate cooldown and no longer share one with other consumables.
  • Chests with emissive textures now glow in the dark.
  • Fixed an issue where some Linux systems experienced several minutes of stalling during game startup.
  • Improved Urschleim's stability to prevent crashes in certain circumstances.
  • Stone Tiles from the Forlorn Metropolis sub-biome now correctly match their inventory loot sprites when placed on the ground.
  • Fixed a scenario where the game would crash when saving large worlds and maps.
  • The Large Quarry Timber's position when placed on the ground now correctly matches its visual placement indicator, and the item now shows a rotated sprite when facing upwards.
  • Improved texts and fixed some localization issues.
  • The Dresser's shadow now correctly rotates with the Dresser.

Version 1.2.0.5 patch notes

1.2.0.5 - Stability Patch

Changes (34)
  • Updated a Breaker's Reach puzzle scene pedestal to contain a Shrooman Brute Figurine instead of a non-figurine item. This fix will only be applied to worlds where this scene was not generated prior to the fix.
  • Fixed assigning pause button for opening map or inventory causing player to be unable to access pause menu, softlocking themselves.
  • Fixed an issue that caused the wrong player name to be displayed on grave map markers.
  • Fixed an issue where part of the inventory sort button was not clickable while in Creative mode.
  • Fixed several cases where the wrong tooltip would show up when hovering over the network status buttons in the pause menu.
  • After a hydra boss has been killed in a world, their scanner and summoning item will now become available in the Ancient Hologram Pod.
  • The Giant Bug Brain no longer drops from Ra-Akar, and is no longer a crafting requirement for Wind Organ of Wilderness (Druidra's summoning item).
  • Increased the maximum vibration intensity on controller.
  • Successfully consuming the Primeval Slime Cell no longer causes all scannable map markers to become visible.
  • Updated a Breaker's Reach puzzle scene to prevent a soft lock. This fix will only be applied to worlds where this scene was not generated prior to the fix.
  • Added a feature to detect more startup issues which may be caused by mods. The game will now try to restart without mods if possible.
  • Fixed an issue that allowed non-player inventory items to be sent to the trash can slot.
  • The cattle UI no longer incorrectly claims that baby Drohmbledores are producing anything before growing up.
  • Fixed an issue that could result in the duplication of the trails spawned by the secondary use of certain weapons.
  • Using a Portal or Waypoint while wearing the Pajama armor set no longer results in an infinite loading screen.
  • Fixed minion detonators activating when a minion’s lifetime ended, which caused the minions to explode with no player input.
  • Moved the moment when the game checks for full storage to happen later, to allow for deleting worlds when this occurs.
  • Player death markers on the map now have the same color as the marker for the player who perished there.
  • The Impersonator Syndrome Achievement can now correctly be achieved.
  • The Item Collector no longer plays the second teleportation effect if the item was not dropped due to electricity being interrupted.
  • Activating a content bundle using a gamepad no longer results in a hidden "Missing" content bundle being selected.
  • Prevented the Oblidra Chest from spawning inside walls.
  • The Minion Kindler should now drop the correct materials when salvaged.
  • Using the Magic Mirror no longer makes the character appear naked to other clients in the same session.
  • Fixed an issue that caused enemies to spawn too frequently in the Passage.
  • Fixed an issue where mods marked with the Script (Elevated Access) tag weren't loading.
  • Reduced the rarity of the Unleashed Core Commander Figurine from Legendary to Epic, meaning the item can now be deleted if desired.
  • Biome titles are no longer shown while in Creative mode.
  • Improved texts and fixed some localization issues.
  • Fixed an issue that caused Life on Melee Hit to have no effect.
  • Fixed controller vibration not always stopping.
  • The Shredder now returns the full amount of Scrap Parts when dismantling items.
  • Fixed several inconsistencies for how pet names were displayed after being placed in a pet bed.
  • Fixed a bug where the Nuclear Battery would sometimes not drop after defeating an Ancient Battle Arena.

Version 1.2.0.4 patch notes

1.2.0.4 - Hotfix

Changes (1)
  • Fixed an issue that caused texts in Korean to be garbled.

Version 1.2.0.3 patch notes (Void & Voltage)

1.2.0.3 Major Update - Void & Voltage · February 25, 2026

Changes (96)
  • Explosion damage to tiles no longer scales with increased explosion damage effects.
  • PlayerCustomizationTable is now PlayerCustomizationTableDataBlock.
  • Fixed an issue that caused drills to damage walkable tiles (e.g. Rails, Conveyor Belts).
  • Improved text and translations across multiple languages.
  • Fixed an issue that caused critters in Terrariums to face the wrong direction.
  • Added 1 new item that permanently gives more max health.
  • Weapons of the same type will now be displayed with the same sprite size more consistently when dropped or placed inside a pedestal.
  • Map markers on the minimap no longer have the wrong icon for one frame after using a scanner.
  • You can now select multiple items at once when trashing items.
  • Increased the health of the Floracada.
  • Added 17 new puzzle rooms that can be solved for rewards.
  • The Nimruza Figurine can no longer be placed in the Materializer.
  • Minions and pets no longer target Crystal Snails.
  • The Bait Workbench has been renamed to Fishing Workbench.
  • The Shrooman enemy now has another anticipation sound effect that might play when it's preparing to attack.
  • Using a hoe on Wires beneath Conveyor Belts now correctly removes the Conveyor Belt before removing the Wires.
  • Mods can now be loaded from Steam Workshop as well.
  • Boats no longer block object placement on nearby ground.
  • Fixed an issue that caused minions not to immediately follow a command when told to move to the same location without moving the cursor.
  • SpriteAssetSkins are now SpriteAssetSkinDataBlocks.
  • Increased the drop chance of the Ninja armor set by 200%.
  • Updated the graphics and the names of Baits (the ones that can be crafted in the Fishing Workbench) to Lures.
  • Electrical structures are now attempted to be sent to the client every server tick, reducing visual inconsistencies when powering on or off.
  • Added 8 Echo-Maps that mark important locations in the world.
  • The Electrical Door is now paintable.
  • The Amber Boulder scene is now guaranteed to spawn once per world. This only applies to newly created worlds.
  • The name that appeared above Nimruza's weak spot during the fight will now be translated correctly into all languages.
  • Fixed an issue that caused Crystal Snails to not be damaged by drills.
  • Increased amount of Mechanical Parts sold by the Cloaked Merchant.
  • The Table Saw has been moved to the Tin Workbench.
  • Adjusted the Quill Rifle's projectiles' lifetime.
  • Added 10 new figurines for the new enemies and bosses.
  • Fixed an issue that caused some sprites to be loaded into memory twice.
  • Added an Otherworldly Merchant found in the Breaker's Reach. This merchant may sell some very important items!
  • Robot Arms are now capable of filtering items.
  • Updated the visuals for some boss attack indicators.
  • Text keys containing ':' are now remapped to '_' when matched to TextDataBlock names.
  • Crystal Snails no longer destroy drills when moving.
  • Core Keeper now uses ScriptableDataBlocks which are just like ScriptableObjects but hold an address synced to the assets' GUID.
  • Added 1 new Summoning Tome that allows summoning a mining minion.
  • Updated sound effects for various items and UI interactions.
  • Rune Song's and Crystal Shard Club's secondary use ability now scales correctly with melee damage and skills.
  • Moved the Lit Floor to Carpenter's Table.
  • Reduced load times when starting the game.
  • Fixed an issue that caused two clients from the same location to not be able to join the same session.
  • New Boss: S.A.H.A.B.A.R. - Found in the Breaker's Reach biome.
  • Added more than 20 new pieces of decoration.
  • Reduced damage and knockback from friendly explosions (weapons and grenades) for players, while remaining unchanged for opposing PvP teams.
  • The Electrical UI now features a blinking lightning icon and an improved tooltip.
  • New Breaker's Reach Void sub-biome.
  • Iron Workbench now costs Planks instead of Wood.
  • Slightly decreased the Quill Rifle's physical damage.
  • New mushroom variant: the Glowing Mushroom - Found in the Breaker's Reach Void sub-biome.
  • Azeos the Sky Titan Scanner once again requires Ancient Feathers to be crafted.
  • Fixed an issue that caused minions to attempt to attack bosses while they were immune to damage.
  • SpriteAssets are now SpriteAssetDataBlocks.
  • The Glurch Eye, Ghorm's Horn and Stolen Crystal Heart items can now be incinerated.
  • Fixed an issue where scrolling with a controller stick behaved incorrectly at high framerates.
  • All pieces of the Miner set now drop from all sources that dropped them individually before.
  • Fixed an issue that caused Bed sleep interactions to not always trigger as intended.
  • Painted Wood Fences now appear with the correct colors on the map.
  • Resolved an issue where the Caveling Gardener’s attack pattern did not behave as intended.
  • Added 3 new critters found in the Breaker's Reach.
  • Resolved a bug where Delay Circuits failed to update if they were powered by an Electricity Stick and lost their secondary signal of 2 from another source.
  • Boulders in the Crystal Meteor scene are no longer invisible. For real this time!
  • Added two new tracks in the Dirt biome: "Mysteries Uncovered" and "Light From Above".
  • New Hydra: Oblidra the Void Lord - Found in the Breaker's Reach biome.
  • Updated the graphics for the Grimy Bookshelf and the Large Grimy Bookshelf.
  • The player's item pickup-radius is now blocked by doors and walls.
  • Burn debuffs no longer always refresh on new applications, but only when they have more total damage than the current remaining burn debuff.
  • Sprite Objects now reference SpriteAssetDataBlocks and GradientMapDataBlocks.
  • Added lots of new scenes to already existing biomes.
  • Added 3 new valuables exclusive to the Breaker's Reach.
  • Fixed Cartography Table not sending data in some situations.
  • Fixed a long-standing issue where toggling/destroying electricity sources could cause one tick of zero electricity in connected components, even if connected to a second active source.
  • Player equipment textures are now completely unloaded when not in use.
  • The Mana channeling talent now gives flat Mana instead of a percentage.
  • Added 4 new achievements.
  • Updated the graphics for Ancient Feathers, Sea Shells and Scarab Wingcovers when found on the ground.
  • Added a new loading animation that is displayed before the logos when the game starts.
  • Gradient Maps are now stored as a texture array inside of GradientMapDataBlocks.
  • Reduced the damage caused to tiles by the Scrapzooka (previously called Hand Mortar), in order to better match its intended progression tier.
  • Fixed an issue that caused a black square to appear around Ground Slime when it was placed on Glass Bridges.
  • Increased the amount of Scarab Wingcovers found in the Desert of Beginnings.
  • Fixed Creative worlds not showing as Creative in the join game menu.
  • Fixed an issue that caused Galaxite Turrets to take longer than intended to be destroyed.
  • Warnings about missing localizations in the TextDataBlock editor are now less intrusive and more descriptive.
  • Fixed an issue where squashing critters could cause critters in Terrariums to not display correctly.
  • Enemy shields now also block explosion damage.
  • Added 5 Contributor Items. These are items to celebrate the contributions someone made to the game or the community.
  • Recolored older void effects to align with the new void effects.
  • Fixed an issue that caused outlines to be displayed incorrectly during multiplayer sessions.
  • Added a new scene for the Shimmering Merchant in the Shimmering Frontier biome.
  • New Biome: Breaker's Reach - Found in the far north.
  • Both the player and automated systems now have a base chance for planting golden crops.
  • Fixed several issues that caused some characters to not appear correctly in the game in various languages.

Version 1.2.0.3 patch notes

1.2.0.3 - Switch Hotfix · February 25, 2026

Changes (1)
  • Fixed a scenario where the game would crash, caused by moving items in the inventory after using the Item Locking or Item Removal features.

Version 1.1.2.x patch notes

1.1.2.x - Post-update stability patch

Changes (32)
  • Fixed a bug that sometimes prevented the Starlight Nautilus achievement from triggering.
  • Fixed a bug where some Abiotic Factor loot was not dropping.
  • Newly hatched pets that have been dropped on the ground are no longer deleted when the world is reloaded.
  • Fixed a bug where recipe slots would not highlight at the correct times during the in-game tutorial.
  • The skill tree selection SFX no longer has significantly lower volume than other UI sounds.
  • Added an “-activateallcontent” argument for dedicated server to automatically activate all available content bundles. If you include this argument in your startup script, you do not have to activate new content bundles individually when the game receives an update. See ARGUMENTS.txt for more information.
  • Reworded the Crossplay option in the gameplay settings to clarify that this only affects playing with PC players who bought the game on a different storefront. The game currently does not support crossplay between PC and consoles.
  • Fishing in normal water in the Shimmering Frontier or Passage biomes no longer causes the player to get stuck when trying to pull up their catch.
  • Fixed lag spikes that would sometimes happen when bosses temporarily went off-screen.
  • Fixed an issue that would cause a lag spike every time a new dungeon started generating. This issue was especially noticeable when starting a new world on a device with few cores.
  • Flower Vessel destructibles in Azeos’ Wilderness now correctly leave flower debris on the ground when destroyed.
  • The map is no longer initially blank when opened at high zoom levels using a gamepad.
  • Pressing Cancel on the Join Game screen immediately after starting to join no longer causes future join attempts to timeout.
  • Caveling Gardeners now pursue targets at a range that allows them to use their melee attack effectively.
  • Projectiles should no longer deal damage for extended periods after they've collided with environment.
  • Clients now receive and process animation triggers from the server in a worker thread job instead of on the main thread.
  • Poison Berry Walls' explosions should now correctly apply the poison effect.
  • Getting disconnected from a server while a popup dialog is dispayed no longer results in menus still being open in the background when returning to the main menu.
  • Closing the map using the “back” button on a gamepad no longer triggers offhand item effects.
  • Fixed a lag spike when connecting to a world using a new character.
  • Minions should now be correctly slowed by mold ground.
  • Improved how menus are initialized to reduce the game’s load time.
  • Moving during the Core Commander's death animation no longer causes some particle effects to appear in the wrong location.
  • Gravestone markers now visually appear over Waypoints and Portals on the map.
  • Malugaz should no longer be able to teleport outside his combat arena.
  • ModIO mod collection menu now displays mod size in localized “megabytes/kilobytes/bytes” text whenever unsubscribing from a mod.
  • Ra-Akar's homing projectiles now despawn when the boss is defeated.
  • Improved how the game finds converters, reducing the game’s load time.
  • "Fixed a bug where the ""caught fish"" chat message did not appear if you immediately threw the hook back into the water while having a bait equipped."
  • Mods that are automatically installed because they are dependencies of other mods are now marked as dependencies in the mod menus. They also can no longer be uninstalled manually unless you first uninstall all mods that require them as dependencies.
  • The minimap no longer stays visible in the main menu after getting disconnected from a server.
  • Gravestone markers can no longer prevent you from teleporting to a Waypoint or Portal.

Version 1.1.2.10 patch notes

1.1.2.10 — Hotfix

Changes (1)
  • Starting a world while not having an internet connection no longer causes the loading screen to stay indefinitely.

Version 1.1.2.9 patch notes

1.1.2.9 — Stability Patch

Changes (6)
  • Fixed a bug where only the first new character created in a session had their appearance randomized by default.
  • Achievements no longer stop working after playing for more than one hour.
  • When playing on the moddebug Steam branch, the game no longer automatically restarts with mods disabled if a mod fails to load.
  • Fixed an issue where unmined ore might disappear when loading a world, especially in areas close to dungeons and other structures.
  • Boulders in the Crystal Meteor scene are no longer invisible.
  • It is no longer possible to avoid paying the full crafting cost for parchment recipes by holding some required items in the mouse slot when the crafting animation finishes.

Version 1.1.2.8 patch notes

1.1.2.8 — Hotfix

Changes (1)
  • Upgraded Unity engine from version 6000.0.58f2 to 6000.0.59f2. This fixes a bug in the engine that could cause the game to crash from particle system memory becoming corrupted.

Version 1.1.2.7 patch notes

1.1.2.7 — Hotfix

Changes (3)
  • Fixed a potential crash caused by memory being deallocated prematurely when preparing to save the world.
  • Fixed a crash while quitting the game.
  • Fixed a race condition that could cause memory to be accessed after it had been deallocated.

Version 1.1.2.6 patch notes

1.1.2.6 - Engine update patch

Changes (4)
  • Upgraded Unity engine from version 2022.3.62f2 to 6000.0.58f2.
  • Added a missing translation for the Multiplayer Connectivity option.
  • Fixed a bug where Floracadas would not drop any loot.
  • Upgraded Unity Addressables package from version 1.22.3 to 2.7.3.

Version 1.1.2.5 patch notes

1.1.2.5 - Engine update patch

Changes (1)
  • Upgraded Unity engine from version 2022.3.50f1 to 2022.3.62f2.

Patch notes are the in-game update history text, extracted from the game data on November 5, 2026. Items that introduce a list (“the following …:”) are omitted because the list contents could not be extracted. Release dates are shown only for versions we confirmed in the official Steam announcements.

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.