Piazzabili e mobili Epico
Portaleポータル
Permette di teletrasportarsi verso i portali e i punti intermedi che sono stati posizionati. Una volta posizionato, bisogna aspettare 10 minuti prima di poterlo utilizzare.
Descrizione nel gioco
Cos'è Portale? Caratteristiche e usi
Portale è un oggetto epico di Core Keeper (Piazzabili e mobili). Si crea presso Banco da lavoro di ottanite con Barra di rame ×50, Barra di ferro ×50, Barra di ottanite ×50, Asse di legno corallino ×50, Componente meccanico ×15, Gemma antica ×20.
Punti chiave di Portale (dai dati del gioco)
- Dimensioni una volta piazzato: 3×1 piastrelle.
- Si vende ai mercanti per 1.295 Monete antiche.
Calcolato e riassunto da questo sito a partire dai dati del gioco (1.3.0.6).
Note su Portale
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Queste note riguardano comportamenti che i file del gioco non mostrano direttamente. Si basano sui fatti della pagina «Portal» della Core Keeper Wiki (Fandom) (CC BY-SA 3.0), riscritti con parole del sito.
Come creare Portale (materiali)
Si crea presso
Banco da lavoro di ottanite Cosa crea ogni stazione di creazione →
| Materiale | Quantità | Come ottenere il materiale |
|---|---|---|
| × 50 | CreazioneForziere | |
| × 50 | CreazioneForziere | |
| × 50 | CreazioneForziere | |
| × 50 | Creazione | |
| × 15 | BossNemicoForziereScavoDistruttibile | |
| × 20 | PescaBossNemicoForziereDistruttibile |
Tempo di creazione: 2 s
Cosa si ottiene recuperando Portale (Stazione "Rottama e Ripara")
Portale si può recuperare. Recuperandolo si ottengono gli oggetti seguenti.
Pezzi di ricambio×1
Barra di rame×24-25
Barra di ferro×24-25
Barra di ottanite×24-25
Asse di legno corallino×24-25
Componente meccanico×7-8
Gemma antica×9-10
Per ogni materiale, la quantità è «quantità usata per creare × 0,49 (meno se la durevolezza è calata, 0,3 a durevolezza 0) × moltiplicatore dell'oggetto», e la parte decimale è la probabilità di uno in più (2,4 significa 2, con il 40% di probabilità di 3). L'intervallo va da durevolezza 0 a durevolezza piena (gli oggetti senza durevolezza contano sempre come pieni). I pezzi di ricambio sono un numero fisso determinato dal livello dell'oggetto. Tutti gli oggetti recuperabili sono elencati in recupero.