JOBS

Core Keeper Jobs: All 11 Starting Classes and Which to Pick

Every job you can pick when creating a character, the skill bonus and starting items it gives, and how to choose.

Data: the game files (version 1.3.0.6)

Summary

Your job only affects the start

  1. 11 jobs

    There are 11 jobs

    Explorer, Miner, Fighter, Chef, Gardener, Fisherman, Ranger, Mage, Warlock, Demolitionist, Nomad.

  2. +3

    +3 to one skill and starting items

    Each job starts one skill at +3 levels and gives you some starting items. It has no other effect on the game.

  3. Not sure? Pick by play style

    Fighter for melee, Ranger for ranged, Mage for magic, Warlock for summoning. Any job can switch to a different play style later.

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All jobs (skill bonus and starting items)

JobSkillStarting itemsIn-game description
Explorer Running +3 Small LanternSmall Lantern ×1
Food RationFood Ration ×3
An experienced traveller who always brings a few torches.
Miner Mining +3 Copper PickaxeCopper Pickaxe ×1
Food RationFood Ration ×3
A veteran miner knowledgeable about breaking down walls effectively.
Fighter Melee +3 Copper SwordCopper Sword ×1
Food RationFood Ration ×3
A fighter with great self-defence and the power to defend their allies.
Chef Cooking +3 Cooking PotCooking Pot ×1
MushroomMushroom ×8
A culinary expert preparing food for anyone in need.
Gardener Gardening +3 Copper HoeCopper Hoe ×1
Watering CanWatering Can ×1
A seasoned farmer with green fingers eager to turn some soil.
Fisherman Fishing +3 Tin Fishing RodTin Fishing Rod ×1
Food RationFood Ration ×3
A patient fisherman with a fishing rod at hand and an eye on the lure.
Ranger Ranged +3 Wood BowWood Bow ×1
Food RationFood Ration ×3
A swift fighter with a keen eye that's trained to hit enemies from far away.
Mage Magic +3 Simple StaffSimple Staff ×1
Food RationFood Ration ×3
An apprentice mage who manipulates magical energies to overcome enemies.
Warlock Summoning +3 Withered ScepterWithered Scepter ×1
Tome of the DarkTome of the Dark ×1
An adept warlock who conjures dark minions to besiege and bewilder foes.
Demolitionist Explosives +3 Crude BombCrude Bomb ×10
GrenadeGrenade ×10
An explosives expert eager to blow through all barriers.
Nomad — — An ordinary person without starting equipment but all the possibilities.
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Which job to pick (recommendations)

  • First time playing: Fighter (Copper Sword) or Explorer (Small Lantern). Both make the early game easier.
  • If you know your play style: Fighter for melee, Ranger for ranged, Mage for magic, Warlock for summoning, Demolitionist for bombs. That skill starts at +3 (best gear by build).
  • For an easier life: Miner (mining), Chef (Cooking Pot), Gardener (hoe and watering can) or Fisherman (Tin Fishing Rod).
  • Nomad: starts with nothing. A challenge for experienced players.

A job only gives +3 to one skill and a few starting items, so any job can finish the game.

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Starting stats (same for every job)

Max health100
Max mana100 (you start with 50)
Inventory slots30 (10 × 3; bags add more)
Food70/100
Unarmed damage9–11
Mining damage20
Movement speed100%

Starting stats are read from the player settings in the game files, and each job's skill and starting items from the game's job table (Core Keeper 1.3.0.6). Food, unarmed damage, mining damage and movement speed are from the Core Keeper Wiki (Fandom) page “Character” (game 1.3.0.6, CC BY-SA 3.0). Job names and descriptions are the official in-game text.

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.