Your job only affects the start
11 jobs
There are 11 jobs
Explorer, Miner, Fighter, Chef, Gardener, Fisherman, Ranger, Mage, Warlock, Demolitionist, Nomad.
+3
+3 to one skill and starting items
Each job starts one skill at +3 levels and gives you some starting items. It has no other effect on the game.
Not sure? Pick by play style
Fighter for melee, Ranger for ranged, Mage for magic, Warlock for summoning. Any job can switch to a different play style later.
All jobs (skill bonus and starting items)
| Job | Skill | Starting items | In-game description |
|---|---|---|---|
| Explorer | Running +3 | An experienced traveller who always brings a few torches. | |
| Miner | Mining +3 | A veteran miner knowledgeable about breaking down walls effectively. | |
| Fighter | Melee +3 | A fighter with great self-defence and the power to defend their allies. | |
| Chef | Cooking +3 | A culinary expert preparing food for anyone in need. | |
| Gardener | Gardening +3 | A seasoned farmer with green fingers eager to turn some soil. | |
| Fisherman | Fishing +3 | A patient fisherman with a fishing rod at hand and an eye on the lure. | |
| Ranger | Ranged +3 | A swift fighter with a keen eye that's trained to hit enemies from far away. | |
| Mage | Magic +3 | An apprentice mage who manipulates magical energies to overcome enemies. | |
| Warlock | Summoning +3 | An adept warlock who conjures dark minions to besiege and bewilder foes. | |
| Demolitionist | Explosives +3 | An explosives expert eager to blow through all barriers. | |
| Nomad | — | — | An ordinary person without starting equipment but all the possibilities. |
Which job to pick (recommendations)
- First time playing: Fighter (Copper Sword) or Explorer (Small Lantern). Both make the early game easier.
- If you know your play style: Fighter for melee, Ranger for ranged, Mage for magic, Warlock for summoning, Demolitionist for bombs. That skill starts at +3 (best gear by build).
- For an easier life: Miner (mining), Chef (Cooking Pot), Gardener (hoe and watering can) or Fisherman (Tin Fishing Rod).
- Nomad: starts with nothing. A challenge for experienced players.
A job only gives +3 to one skill and a few starting items, so any job can finish the game.
Starting stats (same for every job)
| Max health | 100 |
|---|---|
| Max mana | 100 (you start with 50) |
| Inventory slots | 30 (10 × 3; bags add more) |
| Food | 70/100 |
| Unarmed damage | 9–11 |
| Mining damage | 20 |
| Movement speed | 100% |
Starting stats are read from the player settings in the game files, and each job's skill and starting items from the game's job table (Core Keeper 1.3.0.6). Food, unarmed damage, mining damage and movement speed are from the Core Keeper Wiki (Fandom) page “Character” (game 1.3.0.6, CC BY-SA 3.0). Job names and descriptions are the official in-game text.
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.