Valuables Poor

Suspended Butterfly時が止まった蝶

A fragile butterfly that has been completely corrupted by crystals.

In-game description
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What is Suspended Butterfly? Features and uses

Suspended Butterfly is a poor item in Core Keeper (Valuables). It can be obtained from Large Crystal (breakable object), Sun Crystal.

Suspended Butterfly key points (from the game data)

  • Best source: Large Crystal (breakable object) — 9.2% chance per roll.
  • Sells to merchants for 73 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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How to get Suspended Butterfly (Breakable objects)

Breakable objects (2)

SourceTypeBiomeAmountChance
Large Sun Crystal Breakable objects The Shimmering Frontier 1 9.2%
Sun Crystal Breakable objects The Shimmering Frontier 1 8.7%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Suspended Butterfly

  • Placed in or on the Gold-edged Table found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Research Lab [The Sunken Sea] (1 per world)

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.

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How to get Suspended Butterfly (salvaging): 1 items give it

Salvaging any of these items at the Salvage and Repair Station gives Suspended Butterfly (gear is listed from the lowest level). Salvaging gear or tools you no longer need returns part of their materials.

Amounts are calculated from the game data (materials, durability and level in the 1.3.0.6 prefabs) the same way the game's salvaging works; the range is from 0 to full durability. All items that can be salvaged are listed in salvaging.