Valuables Poor
Bag of Marblesビー玉の袋
A small bag holding multiple colored marbles made from glass and cheap gemstones. They have probably been used for child's games.
In-game description
What is Bag of Marbles? Features and uses
Bag of Marbles is a poor item in Core Keeper (Valuables). It can be obtained from Galaxite Chest, Desert Dungeon Chest.
Bag of Marbles key points (from the game data)
- Best source: Galaxite Chest — 5.6% chance per roll.
- Sells to merchants for 113 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
How to get Bag of Marbles (Chests & pedestals)
Chests & pedestals (2)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Galaxite Chest | Chests & pedestals | The Desert of Beginnings | 1 | 5.6% |
| Golden Ancient Chest | Chests & pedestals | The Desert of Beginnings, The Passage | 1 | 1% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Bag of Marbles
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (1% chance per container)Where: Maze Segment, Maze Segment, Maze Segment, Desert Melody Room, Temple Trap Room, Treasure Temple [The Desert of Beginnings]
- Placed in or on the Prince Grave found inside a scene (building, ruin, camp and so on), 3 at a time (guaranteed)Where: Prince Grave [The Desert of Beginnings]
- Can come from the Seashell Chest found inside a scene (building, ruin, camp and so on) (5.6% chance per container)Where: Sea Melody Room
- Can come from the Octarine Chest found inside a scene (building, ruin, camp and so on) (5.6% chance per container)Where: Sea Melody Room
- Placed in or on the Temple Pedestal found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Temple Trap Room
- Placed in or on the Temple Pedestal found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Temple Trap Room
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (1% chance per container)Where: Desert Turret Puzzle [The Desert of Beginnings], Desert Shrooman Puzzle [The Desert of Beginnings]
- Can come from the Galaxite Chest found inside a scene (building, ruin, camp and so on) (5.6% chance per container)Where: Desert Turret Puzzle [The Desert of Beginnings], Desert Flame Puzzle [The Desert of Beginnings]
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (1% chance per container)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.