How to restore health
Potions for instant healing
Healing Potion, Greater Healing Potion. Healing potions share a 5-second cooldown (for casual characters it is only 0.4 seconds).
Food for healing over time
Some foods and dishes, such as Heart Berries, heal you little by little after eating.
Gear that heals while you fight
Some gear heals you when you hit enemies or while your health is below half (see the table below).
Healing Potions
| Potion | Effect | Recipe |
|---|---|---|
| +30% health | Slime ×3, Heart Berry ×3 Made at Alchemy Table | |
| +40% health | Poison Slime ×3, Heart Berry ×5 Made at Laboratory Table |
The healing potion and greater healing potion share a 5-second cooldown (drinking one blocks the other for 5 seconds too). Characters made in casual mode ignore this cooldown; for them the wait is only 0.4 seconds.
Foods That Heal (Eaten Raw)
| Food | How | Effect |
|---|---|---|
| Eat raw | +17.7 health every sec (20 s) | |
| Eat raw | +15.4 health every sec (10 s) | |
| Eat raw | +9.9 health every sec (20 s) | |
| Eat raw | +9.5 health every sec (20 s) | |
| Eat raw | +9.5 health every sec (20 s) | |
| Eat raw | +8.8 health every sec (20 s) | |
| Eat raw | +8.5 health every sec (20 s) | |
| Eat raw | +8.3 health every sec (20 s) | |
| Eat raw | +8.2 health every sec (20 s) | |
| Eat raw | +8.1 health every sec (20 s) | |
| Eat raw | +7.8 health every sec (20 s) | |
| Eat raw | +7.8 health every sec (20 s) | |
| Eat raw | +7.5 health every sec (20 s) | |
| Eat raw | +7.4 health every sec (20 s) | |
| Eat raw | +7.1 health every sec (20 s) |
Cooking changes the effects (food effects list). For foods that raise max health for good, see permanent max health items.
Gear That Boosts Healing
| Gear | Slot | Effect (base) | Max (Lv.20) |
|---|---|---|---|
| Necklace | +21% more healing from health over time regeneration | +31% more healing from health over time regeneration | |
| Ring | +20% more healing from health over time regeneration | +31% more healing from health over time regeneration | |
| Necklace | +7% more healing from health over time regeneration | +27% more healing from health over time regeneration | |
| Melee weapon | +10 health on melee hit | +17 health on melee hit | |
| Head | +7% more healing from health over time regeneration | +14% more healing from health over time regeneration | |
| Necklace | +4 health on melee hit | +11 health on melee hit | |
| Chest | +3 health on melee hit | +10 health on melee hit | |
| Ring | +3 health on melee hit | +10 health on melee hit | |
| Necklace | +7 health on melee hit | +9 health on melee hit | |
| Necklace | +2 health on melee hit | +9 health on melee hit | |
| Chest | +6 health on melee hit | +7 health on melee hit | |
| Legs | +5 health on melee hit | +7 health on melee hit | |
| Off-hand | Gain 5 health every sec while below half max health | Gain 6.2 health every sec while below half max health | |
| Head | +4 health on melee hit | +5 health on melee hit | |
| Necklace | +3 health on melee hit | +5 health on melee hit | |
| Ring | +3 health on melee hit | +5 health on melee hit | |
| Melee weapon | +4 health on melee hit | +5 health on melee hit | |
| Ring | +4 health on melee hit | +5 health on melee hit | |
| Necklace | +0.7 health every sec | +3.7 health every sec | |
| Ring | +0.7 health every sec | +3.7 health every sec | |
| Ring | +1.6 health every sec | +3.6 health every sec | |
| Off-hand | +1.9 health every sec | +3.5 health every sec | |
| Off-hand | +2% health every sec | +2.3% health every sec | |
| Ring | +0.9 health every sec | +1.9 health every sec | |
| Lantern | +0.5 health every sec | +1.8 health every sec | |
| Necklace | +1.4 health every sec | +1.7 health every sec | |
| Head | +0.2 health every sec | +1.5 health every sec | |
| Head | Gain 0.5 health every sec while below half max health | Gain 1.5 health every sec while below half max health | |
| Chest | Gain 0.5 health every sec while below half max health | Gain 1.5 health every sec while below half max health | |
| Head | +1.1 health every sec | +1.3 health every sec |
Beds, Poison and Other Ways to Heal
- Resting in a bed: while you lie in a Bed, you regain 2% of your max health every second (2 health per second at 100 max health). It adds to food and gear regeneration, and the healing stops as soon as you get up. Enemies close by can keep you from lying down.
- Poison: while poisoned you get 75% less healing. Cure it with Poison Aid Potion, which removes poison.
Potion cooldowns, healing values, food effects, gear effects and the poison effect are read from the game files of Core Keeper 1.3.0.6. The casual cooldown and bed healing are based on the Core Keeper Wiki (Fandom) pages “Character” and “Bed” (game 1.3, CC BY-SA 3.0), in our own words.
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.